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Silent hunter 5 mods submarine
Silent hunter 5 mods submarine











silent hunter 5 mods submarine
  1. #SILENT HUNTER 5 MODS SUBMARINE MOD#
  2. #SILENT HUNTER 5 MODS SUBMARINE PATCH#
  3. #SILENT HUNTER 5 MODS SUBMARINE CODE#
  4. #SILENT HUNTER 5 MODS SUBMARINE LICENSE#
  5. #SILENT HUNTER 5 MODS SUBMARINE FREE#

Simply remove the semicolon placed in front of the key assignment, and you have the next/previous cameras back. Search for " " Your looking for these two blocks: The easiest way is to open the /data/cfg/commands.cfg in TMO. Easy mode and dumber AI should be yours again.ġ1.) How do i get the next/ previous camera back? Then change the sonar Thermal Layer Signal Attenuation from 3 to 5. That should slighly increase difficulty in evading the AI.Īnd change the Hydrophone Thermal Layer Signal Attenuation from 2 to 3. "Enemy surface factor=200" to a value of 150 instead of 200. If you feel the AI is too easy to evade, go to the file data/cfg/sim.cfg.

#SILENT HUNTER 5 MODS SUBMARINE FREE#

You're free to reverse engineer, disect, vivisect, and otherwise undo all my work at your own liesure, and do with it what you will. The purpose of these two flotillas is to offer more mission variety, and at least one spec ops mission every other patrol.ħ.) I hate the damn bathtub, i dont care if it's historically accurate, how do i get rid of it?Īs of the Overhaul edition, i've conceded that i don't like the early war towers either, so you shouldn't see them anymore.Ĩ.) I like X part of the mod, but i dont like Y part of the mod, can you get rid of the Y? However, a version of this has been implemented in the form of "Pacific fleet Div 2" and "Asiatic Fleet Div 2".

#SILENT HUNTER 5 MODS SUBMARINE PATCH#

Should no longer be a problem after patch 1.4, hence the fix is no longer included.

#SILENT HUNTER 5 MODS SUBMARINE MOD#

The idea is to cut down the amount of unrealistic information the stock Navagation map gives you, and to simulate markings that a tracking party member might have put down with a grease pencil.Ħ.) Im getting repeat missions! I thought this mod has repeat mission fix? I recommend you play with the ship sillouttes as is. Warning, not all ships are from the stock game, so deleting these particuar ships means they wont show up on the map at all. Delete each of these files from all subdiretories. This file will be named whatever the ships name is _shp.dds (*_ship.dds). Located in each one of these subdirectories is a DDS file. There you will find about 98 subdirectories, one for each ship in the game. If you like the clicking nose, then just delete the following file from the mod:Ĥ.) How do i get back "tails" and sensor information on the navigation map?ĭisable TMO, and delete the following two files:ĥ.) How do i get back the ship sillouttes on the contact map? It's in the support directory, along with this FAQ.ģ.) How do i get the mechanical clicking noise back when moving the periscope or TDC horizontaly?

#SILENT HUNTER 5 MODS SUBMARINE CODE#

Place a semicolon before each line to disable, or just remove this block of code entirely if your sure you'll never use it.Ģ.) What about a metric (insert request here)?

silent hunter 5 mods submarine

In the data/mneu/1024_768.ini file search for, (or just search for the text "nomo"). Game crashes while starting a uboat game. On rare occasion, aircraft might detect the player regardless of depth. (notice: The version for sh4 ver1.4 is considered finished, and will no longer be updated) If your still using SH4 version 1.4 (IE, you havent bought the Uboat addon), Please note that the uboat campaign is not the focus of TMO) You can always find the latest version of TMO for SH4 version 1.5 here: If your looking for 100% historical accuracy without creative license, the author of Trigger Maru heartily recommends Real Fleet Boat.Īssuming you have no mods installed, you should enable TMO in the following order Ģ.) Optional mod - RSRD By Lurker_Hib3. Trigger Maru also recognizes that "harder" is not neccessarily "realistic", and stands in solidarity with the Real Fleet Boat "supermod" in this regard. Trigger Maru is also targeted for the "seasoned" submarine sim fan, and some elements have been made harder in order to present a higher level of challenge then that provided the stock game, while at the same time, reducing some elements of the game that one may find annoying.

silent hunter 5 mods submarine

#SILENT HUNTER 5 MODS SUBMARINE LICENSE#

Historical accuracy and realism (sometimes achieved by abstract means) is adhered to as much as possible, but some elements are taken with creative license in order to achieve its stated goals. It's stated goals are to make the pacific theater immersive and engaging to the player. Trigger Maru Overhauled is a "supermod" that touches on just about every aspect of the game you can think of, and focuses exclusively on the Pacific Submarine war, and the US Silent Service. TMO ist voll kompatibel zu RSRDC (Run Silent Run Deep the Campaign). Submarin Krieg im Pazifik legt.ĭer Mod ändert nahezu alles auch nur erdenkbare im Spiel und legt besonders Wert auf den realistischen Aspekt. Trigger Maru ist ein Supermod für Silent Hunter 4 der den Hauptfokus auf den U.S.













Silent hunter 5 mods submarine